Elementary Interactive Games
Peter Pig's Money Counter
Learning about money is fun with Peter Pig. In this interactive game, kids practice identifying, counting and saving money while learning fun facts about U.S. currency. After completing the game, players are rewarded with a trip to the virtual store to buy accessories within budget and dress up Peter Pig in fun scenes.
3 different skills Levels
Memory puzzles are some of the first games young children play. Put the scrambled pieces of the puzzle back together to complete the image of a dollar bill in Visa’s Cash Puzzler game. Choose between 1, 5, 10, 20, 50 and 100 dollar bill puzzles and learn fun facts about Benjamin Franklin, Ulysses S. Grant and more.
Ages: 3 thru 6
Middle School thru High School
My Life, My Choices
THE SCENARIO: You have arrived at your first day of college or university* out of state in a town where you have no family or current friends. You start off with $1,000 in your checking account, having worked hard for the past three or four summers to earn enough to pay for tuition, fees, books and small living allowance for your first year of school.
YOUR MONEY: Based upon your choices, you will learn how your priorities affect your finances throughout the month. This program will add and subtract money from your account depending upon your lifestyle choices.
Spent challenges players to survive the struggle of low-income living. Developed by McKinney to raise money for Urban Ministries of Durham, the game has become a hit in financial literacy classrooms. “Spent allows students to truly understand some of the incredibly hard decisions families, living paycheck to paycheck, have to make on a daily basis,” says Courtney Poquette, a business educator from Winooski, Vermont.
Helpful companion handouts to accompany the game.
Ages: 8th grade through high school.
This fast-paced, sports-themed, interactive game, engages students in quiz bowl–style questions to advance players up the field. The VISA-created game has been recently updated with new questions and graphics and include various levels of difficulty and game lengths to make it easier for teachers to differentiate in the classroom. Players can play against the computer or each other
Ages: 6th thru high school
Money Magic is designed to teach basic budgeting principles. The main character, Enzo, represents the human tendency to value short-term gratification. The game challenges students to balance immediate wants with long-term plans. Jacqueline Prester, a Mansfield High School teacher in Massachusetts, loves Money Magic “because it gives my students a fun and competitive way to practice their budgeting skills in a nontraditional environment.”
Ages: 7th thru high school